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Archive for the ‘UI’ Category

Realtime Object Recognition

July 12th, 2009

In the field of realtime, one of the most exciting areas is augmented reality on the mobile.  Part of that is of course recognising what the phone is looking at.  That can be done by the G1/ iPhone 3GS in the sense that they can combine GPS location with compass and accelerometers to know pretty much where the phone is.  But by adding object recognition into the camera feed, they can complete the picture.  A pretty impressive demo below:

admin Mobile Phones, Technology, UI

3D – still not 3D enough

April 23rd, 2009

bmwWhy am I thinking 3D?  I just tried out BMW’s Z4 “3D” app, which uses your webcam to do some clever augmented reality.  If you haven’t tried it, and have 5 minutes and printer handy, try it now, go on, you won’t regret it.

The buzz on screen tech is as follows: it’s going 3D.  James Cameron a few years ago (not long after Titanic) stated that EVERY film he made from them on would be shot to be 3D-ready, he believed in it so heartily.  Back then we thought “yeah, right, hold the coloured plastic glasses, we can do without it”.

But now it seems like all things digital are going to jump out of the screen at you. 

So, firstly, how?  Capturing is a bit more technical, but the real question is, will viewing it work for us?  3D is still generally delivered in two ways:

  • Without glasses: this involves using (expensive) lenses or technology on the screen itself.  Leads to nausea apparently…
  • With glasses: this involves either separately coloured lenses, polarized lenses, or lenses that “blink” about 60 times a second so the image only gets to one eye at a time.  Leads to, you guessed it, nausea apparently…

Nausea aside, the “blinking” glasses win at the moment as screen technology is still far too expensive: in fact 3D giant Nvidia is selling the glasses right now for $199, and by all accounts it kind of works, as long as you have a decent screen.  I’ve tried something similar to Nvidia’s product, and yes,  it kind of works.  But only kind of.

So what’s missing?  The real issue is that this is not 3D.  This is 3D within a screen.  That’s not how 3D works for our brains.  The real 3D is all around us, and if we reach out, we can touch it.

And getting that sort of 3D means only one thing: plugging into our brains.  The tipping point with user interface technology is this: once we can plug into brains, we can do away with everything else.  We can chuck mice, keyboards, 3D glasses away.  We simply won’t need them – because it will all be there, on demand, in our brains.

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Until then, this tech site alongside videophones on the “keep trying” list - although the BMW Z4 example is pretty great example of augmented reality.

admin UI

Flash Goodness

October 15th, 2008

Every so often (i.e. not very often), the web springs a pleasant and unexpected surprise.  Like when I clicked on the “enter site” link on Searcy’s guide to the 30 St Mary Axe, London (the “Gherkin”).  

I won’t spoil it, give it a go!

admin UI, Video, Web

Replacing faces

August 26th, 2008

The guys at Image Metrics have released some footage of their latest “facial animation” abilities, which are really starting to look, well, real.  To date, faces have always seemed some way off the rest of the pack in the CGI world.

 

So, another step closer to replacing actors in movies?  Probably, but also a step closer to building more vivid, friendly and familiar interfaces with our various machines.

admin CGI, UI

A sphere as a user interface

August 14th, 2008

Flat screen not good enough for you?  Microsoft developsa sphere-shaped one, with uber-multitouch integrated.   Some applications (live omnidirectional camera, so you can spin it 360 degrees) seem to make some sense, others (pong) less so… But I’m all for innovation in HCI.  As is Pat Gelsinger (of Intel, creator of the 486 processor no less), when he says in conversation with David Fearon, PC Plus Magazine:

“[there will be] a resurgence of interest and invention around the user-interface experience… as we enable the UI to become interactive, immersive and intuitive.  We expect that to begin to occur as we move to terrascale computing.”

Though the whole reinvention of the obvious did make me think of the ad that’s showing on TV right now from a car company, asking how things would be if we could design them from scratch again.  They then showed a world with whackily designed lamp posts, water hydrants etc., and eventually their new car.  Thing is, if we designed things from scratch again – guess what, they’d look exactly like they do right now…  In any case, demo of sphere-touchscreen below:

admin UI, Usability